Augmented Reality as an Innovative Tool for Digitizing North Sumatran Folklore: Enhancing Educational Tourism Media Literacy for Children With Special Needs in Indonesia

Open

Wisman Hadi, Lili Tansliova, Trisnawati Hutagalung, S. Kana Saputra

2025 Theory and Practice in Language Studies Vol. 15 Issue 6 Article Cited by 2 SDG 4 Quartile

Abstract

This research develops a digital product based on North Sumatra folklore, utilizing Augmented Reality (AR) as an educational tourism literacy tool for children with special needs in Indonesia. Using the Research and Development (R&D) method, the study involved 30 students from Sekolah Luar Biasa (SLB) TPI Medan, comprising autistic, deaf, and disabled children aged 9–13. Findings show that digitizing folklore with AR is highly effective, receiving an average positive response of 87.4% in clarity, presentation, language, and appeal. Over 90% of respondents found the product beneficial to understanding North Sumatra’s ethnic diversity, cultural heritage, and tourism. The interactive AR-based approach significantly enhanced students' learning experiences. © 2025 ACADEMY PUBLICATION.

Affiliations

Faculty of Language and Arts, State University of Medan, Medan, Indonesia

Research at a Glance

Premium content — register to unlock

Research at a Glance

Register to unlock

Topics & SDG Alignment

Premium content — register to unlock

Topics & SDG Alignment

Register to unlock

Collaboration

Premium content — register to unlock

Collaboration

Register to unlock

Author Profile (Selected)

Premium content — register to unlock

Author Profile (Selected)

Register to unlock

References Overview

Premium content — register to unlock

References Overview

Register to unlock

Journal & Source

Premium content — register to unlock

Journal & Source

Register to unlock

Metadata & Integrity

Premium content — register to unlock

Metadata & Integrity

Register to unlock