Developing IT-based learning media in sports anatomy

Open

Sanusi Hasibuan, Muhammad Chairad, Tarsyad Nugraha

2020 International Sports Studies Vol. 42 Article Cited by 1 SDG 4SDG 16 Quartile

Abstract

The purpose of this research was to explore the feasibility of using IT-based learning media products developed in a university’s Physical Education, Health and Recreation Department and identify the students' responses to this innovation. The research was a process of Research and Development (R&D). Researchers used the process outlined by Borg and Gall (1983) as modified by Sugiyono (2015). However, due to time constraints, this research did not include the seventh and final step of improvement. The target of this research was the lecturers and students who carried out the teaching and learning with Powtoon assistance at an Indonesian State University. Existing literature, observations, and questionnaires contributed to the data gathering, which involved expert analysis and student input. © 2020, Logos Verlag Berlin GmbH. All rights reserved.

Affiliations

State University of Medan, Indonesia

Research at a Glance

Premium content — register to unlock

Research at a Glance

Register to unlock

Topics & SDG Alignment

Premium content — register to unlock

Topics & SDG Alignment

Register to unlock

Collaboration

Premium content — register to unlock

Collaboration

Register to unlock

Author Profile (Selected)

Premium content — register to unlock

Author Profile (Selected)

Register to unlock

References Overview

Premium content — register to unlock

References Overview

Register to unlock

Journal & Source

Premium content — register to unlock

Journal & Source

Register to unlock

Metadata & Integrity

Premium content — register to unlock

Metadata & Integrity

Register to unlock